Dummy Defense towers
Quick answer
There are 35+ towers across six armies — Normal, Large, Machinery, Titan, Noob Experiment and Exclusive. Everything below the Titan Army is bought with Bricks, needs a level requirement, and places for Cash in-match.
Dummy Defense sells 35-plus towers across six armies. Bricks buy a tower for good, your commander level gates the purchase, and Cash is what you spend in-match to place it and push it to level 5.

How towers work
- Bricks unlock, Cash deploys. Shop buys are permanent; upgrades are not — a free Dummy still runs $2,700 by level 5.
- Selling refunds 50%, so relocating a tower is a real loss.
- Caps shrink in co-op. Two numbers in a Limit cell read solo → four-player.
- Support buffs, not fights. Officer Dummy (fire rate), Radio Dummy (range) and Surgeon Bot (healing) pay for themselves, but can't boost Dummy Base.
Normal Army
The ten Normal Army towers carry the early game. In both tables below, Shop reads unlock level · Bricks price, and Place is the in-match Cash cost.
| Tower | Shop | Place | Limit | Role |
|---|---|---|---|---|
| Dummy | Starter · free | $200 | — | Cheap single-target starter |
| Sniper Dummy | Starter · free | $350 | 25 | Long range; hidden detection at L3 |
| ScaleDummy | 0 · 300 | $200 | — | Melee; thorns at L3 |
| BlockDummy | 0 · 750 | $275 | 20 | Fast chain attacks |
| Business Dummy | 0 · 1,200 | $225 | 12 → 6 | Generates Cash between waves |
| Flamethrower Dummy | 5 · 1,850 | $800 | 15 | Burn, slow, reveal stealth |
| Shotgunner Scale Dummy | 30 · 6,000 | $550 | 12 | Close-range AoE; knockback kick |
| Surgeon Bot | 25 · 6,750 | $550 | 7 → 5 | Heals towers; drone at L5 |
| Builder ScaleDummy | 30 · 7,500 | $600 | 5 | Sentry spawner; glass cannon |
| Officer Dummy | 25 · 9,000 | $850 | 4 | Fire-rate buff; soldier call-in |
Large & Machinery Armies
First three rows: Large Army. The rest: Machinery — buffs, bait and the longest range in the game.

| Tower | Shop | Place | Limit | Role |
|---|---|---|---|---|
| Large Dummy | 15 · 6,000 | $2,000 | 15 | Minigun front-liner |
| Large ScaleDummy | 15 · 5,000 | $2,250 | 10 | Splash hammer, anti-stun |
| Large BlockDummy | 20 · 6,500 | $2,500 | 15 | Slow, massive single hits |
| Dummy Base | 10 · 2,500 | $700 | 4 → 1 | Clones an army down the lane |
| Mortar ScaleDummy | 15 · 3,000 | $1,000 | 7 | Heavy long-range support |
| Radio Dummy | 20 · 4,500 | $1,250 | 4 | Buffs nearby towers' range/damage |
| Decoy Fortress Scale Dummy | 20 · 5,500 | $2,000 | 8 | Bait tank: HP, armor, anti-defense |
| Tank Dummy | 30 · 13,000 | $3,500 | 6 | Tank with machine-gun secondary |
| Artillery Dummy | 35 · 17,500 | $5,000 | 5 | Longest range in the game |
| Shield Generator Dummy | 42 · 22,500 | $5,000 | 2 → 1 | Shields nearby towers |
Titan Army
Every Titan is limit 1 per player, and they hit like it:
- MKI Titan Dummy — level 45 + the Crystals tape; 31,999 Bricks; $22,999. Built to fight G Noob — and beaten by him.
- Titan Noob — level 35; 18,500 Bricks; $18,000. Splash attacks, no hidden detection.
- Titan Guest — level 50; 30,000 Bricks; $25,000. Long-range sniper.
- Titan Dummy — level 50; 40,000 Bricks; $50,000.
- Titan BlockDummy — level 65; 60,000 Bricks; $60,000. Fast, long-range attacks.
- Titan Brickbattler — level 65; 77,500 Bricks; $40,000. Maxing him costs $700,000 — Berserk mode makes him unsellable before death, so only trigger it on a final wave.
- Titan ScaleDummy — level 110; 92,500 Bricks; $75,000. Controller badge needed; summons Semi-Titans.
Noob Experiment & exclusive towers
- Boss Noob 2.0 — level 55; 48,500 Bricks; $35,000. Rocket launcher + core laser; limit 1.
- Brickbattler Mech — level 30; 15,500 Bricks; $12,500. Time-reversal mech; limit 1.
- Sphere Dummy — level 59 + Defeat Plague Doctor badge; 13,999 Bricks; $2,299; limit 4.
- SC Camera Dummy — Alpha Test badge only (unobtainable now); $850; limit 8.
- Admin-only: Super Mega Hyperlaser Dummy — $999,999 to place.
How to choose a loadout
- Shop the level-0 aisle first. BlockDummy (750) shreds swarms; Business Dummy (1,200) pays for what you buy after it.
- Buy the buff before the carry. Officer Dummy's aura and Radio Dummy's range multiply everything you own.
- Time your Titans. Five figures of Cash each — place them once your lanes are stable, not during the first swarm.
Related pages
- Best towers — the tier list once you can afford choices
- Titans & bosses — abilities and boss comparisons
- Gamemodes — which mode pays for which unlock





